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Game Education Enters the AI Era as Monstera Tech Expands Unreal Engine-Based Generative AI Training

TECHWORLD ·

✦ AI Summary

In the games and 3D sectors, the spread of generative AI is making practical skill acquisition and portfolio competitiveness increasingly important.

MonsteraTech is strengthening Unreal Engine-based generative AI training and operating tracks for 3D artists and game programming engineers.

Recruitment is under way for the fifth Unreal Engine 5 Bootcamp cohort, and the fifth artist and engineer cohorts will run from Oct. 12, 2026, to Mar. 19, 2027, and from Oct. 26, 2026, to Apr. 2, 2027, respectively.

For job seekers in the games and 3D content sectors, portfolio competitiveness is crucial. As the use of generative AI in content production and development workflows spreads, the importance of acquiring practical skills such as Unreal Engine has grown. At the same time, as generative AI is used more for image and video production and for programming and development tasks, the need to build project experience and the ability to respond to changing on-the-job environments has also increased.

Against this backdrop, game and 3D education providers are facing a growing need to teach both conventional production techniques and AI utilization skills in parallel. MonsteraTech is strengthening its practical generative AI training based on Unreal Engine.

Graduates of MonsteraTech's Unreal Engine bootcamp said the program helped them accumulate practical, project-based experience and also made their job-search direction more concrete. They said the ongoing projects with instructors helped clarify their career paths and were also useful for skill-focused learning and portfolio preparation that align with industry demands.

Kwon Hyeok-jin, an instructor at MonsteraTech, said he is running a curriculum centered on Unreal Engine use combined with AI, and that the program is designed to reflect the latest trends, strengthen trainees' employability and foundational skills, and prepare them for interviews.

Accordingly, MonsteraTech is incorporating generative AI into its practical training, and said it does not limit instruction to learning how to use AI tools, but also reflects job-specific practice for 3D artists and game programming engineers. It said this is intended to train learners to use AI in actual production and development processes.

In the 3D artist track, the company said trainees conduct hands-on practice in 3D content production based on Unreal Engine use, including modeling, texturing, lighting, environment design, and level design, while also running practice sessions using Midjourney and Higgsfield. It added that generative AI is used for image generation, video generation, and visual reference creation, and that the resulting output is linked to Unreal Engine-based projects and portfolio production.

The curriculum was designed to go beyond the stage of using generative AI outputs as separate tools and instead connect generative AI results with the 3D content production process. The focus of the hands-on training was also placed on moving beyond the separate-tool use stage of generative AI outputs and on linking generative AI results with 3D content production.

The game programming engineer track is organized around linking Claude Code's CLI environment with MCP, or Model Context Protocol, and covers how to use AI in the development process. Hands-on items include code writing and code analysis, integration with development tools, and data integration, with the practice scope centered on AI-based development workflows and the application target being Unreal Engine projects.

Both the artist and engineer tracks are structured around applying generative AI to job-specific workflows. A defining feature of both tracks is that they encourage the accumulation of AI utilization experience within Unreal Engine projects.

MonsteraTech is an Epic Games authorized training institution for Unreal Engine. MonsteraTech was selected for the UATC Gold grade for two consecutive years through 2026, following 2025. MonsteraTech runs engine-use training and practical project-centered curricula based on Unreal Engine authorized instructor(UAI) training.

Recruitment is under way for the fifth cohort of the 'Unreal Engine 5 Bootcamp,' which reflects the training direction outlined above. The bootcamp operates in two tracks, 3D artist and game programming engineer, and consists of job-specific practical training, project work, and portfolio production for job-seeking purposes.

The training is operated in stages, with the fifth artist cohort running from Oct. 12, 2026, to Mar. 19, 2027, and the fifth engineer cohort running from Oct. 26, 2026, to Apr. 2, 2027. The program is being run as a KDT(K-Digital Training) initiative with NS Home Shopping participating as a leading company.

Source: TECHWORLD · Kim Gyeong-ju
Original: https://www.epnc.co.kr/news/articleView.html?idxno=407366

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Source: TECHWORLD

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