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OpenAI Holds Game Builders in Seoul, Explores AI's Potential in Game Development

TECHWORLD ·

Song Byung-jun, chairman of Com2uS, delivers the opening keynote at OpenAI Game Builders Seoul. [Photo: Com2uS]

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OpenAI held "OpenAI Game Builders Seoul" at Graphic by Devin in Seoul on the 31st and discussed how AI could change game development and services with domestic game developers.

At the event, experiences using AI code generation tools in actual development, MMORPG development using Codex, and the direction of designing AI as a participant that perceives, judges, and acts inside games were shared.

In the afternoon, a "3-minute speech" with 40 preselected teams and a 5-hour live hackathon were held, and advisor Song Bo-young said the company would expand Game Builders events starting with the Korea event.

OpenAI held "OpenAI Game Builders Seoul" at Graphic by Devin in Seoul on the 31st, where it explored how domestic game developers could use AI in game development and how services might change. Game developers and industry officials attended the event.

The event shared real-world development experiences with AI code generation tools and the direction of change in the game industry. It opened with welcome remarks from Oliver Jay, OpenAI's managing director of international.

The keynote speakers were former XL Games CEO Song Jae-kyung and Com2uS Chairman Song Byeong-jun. Song Jae-kyung presented views on AI-based game development, while Song Byeong-jun offered his perspective on changes in services.

Song Jae-kyung introduced his experience developing an MMORPG using OpenAI's coding agent Codex. He said coding throughput increased by more than 8 times after introducing Codex, and said he was paying attention to the possibility of using AI not just to improve development productivity, but as an agent that acts directly inside games.

The presentation suggested that AI should not be limited to a fast software production tool, but should be designed as a new participant that can perceive, judge, and act on its own inside games. It also presented a game structure in which humans and AI interact under the same rules.

Chairman Song then drew on his mobile game development experience dating back to the feature phone era to explain how AI is changing game creation and services. In particular, he pointed to expectations that the spread of generative AI will lower the barrier to entry for development and change the process of launching and operating games in global markets.

As an example supporting this, Com2uS's game backend platform Hive Axyl was introduced. Hive Axyl is a platform that combines Com2uS's experience in game service operations with AI, and supports everything from development to the actual game service process.

An afternoon session featured hands-on game development using AI. With 40 preselected teams taking part, a "3-minute speech" and a live hackathon based on a topic revealed on site were held simultaneously. In the "3-minute speech" session, game architecture and key features were presented, and the live hackathon development time was 5 hours.

Song Bo-young, an OpenAI international advisor and CEO of Artoo who organized the event, expressed gratitude to Korean developers who shared their know-how on game development using Codex. She said that, taking this Korea event as a starting point, the company plans to expand Game Builders events to other countries to help support the use of AI technology in the game industry.

Source: TECHWORLD · Kim Seung-gi
Original: https://www.epnc.co.kr/news/articleView.html?idxno=406290

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Source: TECHWORLD

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