OpenAI and Com2uS Hold Game Development Hackathon in Seoul, Build With Codex in 5 Hours
TECHWORLD ·
✦ AI Summary
OpenAI and Com2uS held “OpenAI Game Builders Seoul” at “Graphic by Daishin” in Seoul on the 31st of last month.
Participants created games for 5 hours based on “Go Limitless–Surprise Me.” and applied login, user analytics, security, and payments backends with Codex and the Hive Axyl plugin.
At the event, winners for Track 1 and Track 2 were announced, and a total of 8 teams were recognized.
OpenAI and Com2uS held “OpenAI Game Builders Seoul” at “Graphic by Daishin” in Seoul on the 31st of last month. The event was an OpenAI game development hackathon using Codex.
The event aimed to shorten the game development process using the AI coding agent Codex and to test its potential for real-world production use. OpenAI and Com2uS held the game development hackathon using Codex in Seoul.
Participants took on a game-making assignment based on the on-site public theme, “Go Limitless–Surprise Me.” They created games for 5 hours using the same theme and the same development tools.
As a result, games across a range of genres, including puzzle, action, and simulation, were built. Participants also worked on game development and backend construction for launch and operations at the same time.
In the process, integration with Com2uS’ Hive Axyl plugin was carried out, and backend functions were applied based on natural-language commands. The functions applied were login, user analytics, security, and payments, and the event tested their potential for real-world production use.
At the event, developers from the game industry shared their experiences with AI-powered game creation and exchanged views on development directions. This was followed by a welcome speech from Oliver Jay, OpenAI’s Managing Director of International, a keynote by Song Jae-kyung, former CEO of XL Games, and a keynote by Song Byung-joon, chairman of Com2uS.
Afterward, with Kang Dae-hyun, co-CEO of Nexon Korea, participating as a mentor, Kim Dae-hwon, CEO of Averton, participating as a mentor, and Kim Yong-ha, head of Nexon Games, participating as a mentor, the mentor panel reviewed the participating teams’ game planning and development processes. The mentors also examined the teams’ planning and development progress and exchanged views on development direction.
Judging was divided into Track 1, which evaluated online preliminary submissions, and Track 2, which judged on-site game development criteria. Track 1 grand prize went to Neurabreak for “Labelen Chronicle: Winter Line,” Track 1 top prize went to NullByte for “Lighthouse Island Sea Story.”, and Track 1 excellence prize went to HAP for “HAP(합).” Track 2 winning entries were Umai Studio for “AFTER CLEAR-Dungeon Cleanup Unit,” NullByte for “OUT OF FRAME,” and MKKPLAY for “Can You Plant Code Flowers Here?” A total of 8 teams were recognized.
The benefits provided were also announced. The benefits for the Track 1 winning teams were OpenAI credits worth a total of USD 50,000 and a 1-year ChatGPT Pro subscription, while the benefit for the Track 2 winning teams was a 1-year ChatGPT Pro subscription.
Kim Kyung-hoon, CEO of OpenAI Korea, explained the practicality of Codex by pointing to cases in which games across various genres were completed in 5 hours, and said Korean developers can use Codex to confirm the potential to quickly turn ideas into working products. He added that Codex’s scope of application extends beyond game development and supports the realization of a wide range of ideas imagined by developers.
Source: TECHWORLD · Kim Seung-gi
Original: https://www.epnc.co.kr/news/articleView.html?idxno=406348
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Source: TECHWORLD
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